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Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

6/13/2010

E3 Amazed by 3 dimensions.

It is considered the greatest american videogame exhibition. The E3 is an indispensable date for the big hardware and software manufacturers of the sector and it's useful to measure the temperature of a industry obliged to surprise year after year.


Microsoft will shoot the start bang to the show week with two previous presentations that will take place today and tomorrow and will spin around the flaming Project Natal, a gaming platform which will enable the user to interact directly with the software using their bodies  and with no need o use devices to handle it.

The official presentation of Project Natal, which saw the light in the 2009 E9 only in exhibition mode, will join the "sun circus", in what promises to be  a shocking show over the virtues of a system that appears to be thought to call the attention of the players attached to the Nintendo Wii .


Microsoft will reveal the details on this platform, just like the final name and/or the price, with the sight set on marketing the product on next fall.

   The analysts point out that the computer giant will surely announce new video channels for the Xbox console, of which could even be shown a new finest and lighter edition, just as Sony did with the Playstation before.


In the other hand, the japanese company will launch the final version of their "PlayStation Move", their Wii-style wireless control proposition, shown in the E3 2009 and brought to the last San Francisco Game Developers Conference (GDC) on April.

The Sony's "Move", just like Project Natal, works thanks to an eye-toy style camera that captures tridimensionaly the movements of the user and bring them to the screen.


After the announcement of the launch in july of the new BRAVIA televisions capable of emitting in 3D, it's reasonable to think the Sony will perform a demonstration of the potential that offers the Playstation 3 in a stereoscopic world, starting out with the game "Killzone 3D".

Althought the domestic 3d will need by the moment the regular polarized glasses used in cinemas, Nintendo will try to revolve the market with the anticipated version of their portable console DS capable to project images in three dimensions  that can be seen at simple sight.

The Wii creators, the best-selling videoconsole worldwide, informed in March that they're taking the Nintendo 3DS to the E3, scheduled to hit the market on spring 2011.

Even so, it is expectable that this company brings some new device that increases the uses of the popular Wii, just like the Vitality Sensor.

"Rock Band 3" brought us great expectation in the gaming ground, which includes a more professional interpretative mode and adds a new instrument, the keyboard, to the already existing ones, the drumset and the guitar.


Between the expected titles for the E3 we can found "Assassin's Creed: Brotherhood", "Fable III", "Gears of War 3", "Halo: Reach" o "Cal of Duty: Black Ops" for Xbox, and "Killzone 3", "Gran Turismo 5", "God of War: Ghost of Sparta" or  "Star Wars: The Force Unleashd II" for Playstation 3.

The new delivery of "Zelda" will arrive for the users of Nintendo that will be offered "Conduit 2" or "Metroid: Other M".

The E3, a festival closed to general public, gathered more than 300 exhibitors and it was visited for 41.000 people coming from 78 countries.

3/13/2010

Xbox Project Natal: Much more than just gaming.

Now, THIS is what I call future. If Project Natal actually is what we think it is, we're talking about real progress. When Nintendo launched its Wii and the Wiimote it was like "wow, the console understands my movements!". Sony is now ready to launch the PlayStation Move, an improved and personal version of the Wiimote. But now all of this could look old if you hear the Project Natal promises. Let's see what the guys form Microsoft and its Xbox have to say.


You Are the Controller.

Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.


Essentially, the camera sensors project radar-like beams that hit objects in the room and bounce back, allowing the machine to build up an accurate picture of what is in front of it. Such systems have a surprisingly fine level of detail, even able to recognize different hand signals or small movements. Add the capability to incorporate facial recognition, and it's the sort of development that has not only gamers salivating, but also games producers.

So if you play action games with lots of frenetic moves, you will actually sweat... a lot ;D. Maybe gamers won't live sedentary lives anymore!



It seems to be really easy to use, and let's face it, the idea is totally attractive. I'll wait a few weeks after the launch and I'll check the customers reviews, and if everything is running fine, I'll get me one (if I don't have to sell my vital organs to buy it, of course).

You can find more information and many good videos at http://www.xbox.com/en-US/live/projectnatal



Don't be shy, leave a comment :).


3/12/2010

PlayStation Move: Not just a copycat.

After a long time, Sony presented yesterday, Thursday March 11, in San Francisco the final design for the PlayStation Move, which is scheduled to be launched in fall 2010, and it will be sold at less than 100 USD (Japan and USA), including the PS Eye Camera and one game.


Sony has pointed out that this is the most advanced hardware of this generation, for it's extremely accurate. It's design with advanced motion sensors, including a three axes gyroscope, a three axes accelerometer, a ground magnetic field sensor and even a color-changing sphere (which is what the camera tracks). It can track very well the gamers actions, either they are fast actions (like a drive while playing tennis) or slow (while painting carefully). It's also said that the PlayStation Eye Camera can capture the user's voice or image, letting them experience reality on its own.

Now we've got the device, cool. What about the games? The following companies are committed to release games for PlayStation Move: 505 Games, Activision, AQ Interactive, Arc System Works, Atlus, Bigben Interactive, Capcom, CCP, Crave, Cyberfront, Disney Interactive, Electronic Arts, FromSoftware, Game Republic, Gust, Hudson, Irem Software, Koei, Konami, Majesco, Marvelous Entertainment, Namco Bandai, Ongakukan, Oxygen Games, Paon Corp, Q Entertainment, Q-Games, SEGA, Sony Online, Spike, Square Enix, TECMO, THQ, Ubisoft, Warner Bros and Zoo Entertainment.


The Move itself. (named sub-controller). The control is (very) similar to The first thing to know? Well, I think you already noticed the first thing. Yes, we think (know) it's a Wii controls copy, just improved. You get a main control (named Move) and a nunchuckWii's, but with significant changes. For instance, there are as many buttons in the Move as in the DualShock, the response is a lot better, and the use of the PS Eye is really good, making a real difference between Sony and the big N.


Let's be fair, copying and improving the Nintendo franchise doesn't deserve a reward for innovation. Besides, Sony's making (or probably will) the same mistake as Nintendo leaving the hardcore gamers apart. Let's just pray they get to be really creative with this new stuff. But let's be fair again, the only thing the Wii had over the PlayStation 3 was the Wiimote. Now that PlayStation has its own Playmote (?), only the real fans will be behind Nintendo. This will force Nintendo to make new high quality hardware really soon, or start thinking of a new version of Wii. Would you try out this new stuff or are you the biggest Nintendo fan ever?